Pre-release versions of the SpatialOS GDK for Unreal are already being used by celebrated game developers. Released today, the new SpatialOS GDK for Unreal allows you to seamlessly integrate SpatialOS with UE4’s native workflows, replacing Improbable’s older SDK. What this means is that if you’re looking to make a multiplayer game using Unreal Engine, you can use the new SpatialOS Game Development Kit for Unreal to tap into Unreal Engine’s networking APIs to turn the client-server architecture into a distributed one, with your game hosted on Improbable’s global cloud platform - and it can be used for new or even existing games.
As a fully managed service, it does all of the work required to host, run and scale your game globally while you focus on finding the fun. The SpatialOS GDK for Unreal is now available to download for free from the Unreal Engine Marketplace.įor those who don’t already know what SpatialOS is: it’s a platform for creating games that go beyond the limits of a single server, enabling you to implement new kinds of gameplay that would be impossible with the traditional client-server approach.
By Paul Thomas, VP of Product Management, Improbable Improbable has released the new SpatialOS Game Development Kit (GDK) for Unreal Engine, which enables you to use Unreal Engine to create and scale multiplayer online games using the SpatialOS platform.